SIDEQUEST
Know what you can actually finish.
Forty games waiting. Three you will actually see the end of. Sidequest works out which three.
All of it takes about a minute
How it works
01
Save what catches your eye
Anything at all. Sidequest looks up how long each one takes while you browse.
02
Say how much you play
One number, in hours a week. Change it whenever the answer changes.
03
Get one game, not forty
It names what you can finish, in the order to play it, and what to let go.
It knows how long things take.
Every game carries a real length, from the people who have finished it — not a guess, and not a store page. It is on every tile, in amber, before you tap anything.
It picks what fits tonight.
Ninety minutes on a Tuesday is not three hours on a Saturday. Sidequest does the arithmetic and names one game.
It lets you put things down.
Most of a backlog is never going to be played, and saying so out loud is the only thing that makes the rest enjoyable. It asks why, and only so the shelves can learn something.
Too long for me
Not in the mood
Bounced off it
Never really wanted it
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A year of finishing things. One block for every set of credits you actually reach.
No account. No tracking.
Your library lives in your browser and goes nowhere. There is nothing to sign up for, nothing to cancel, and nobody selling what you play. Game data comes from RAWG; lengths come from IGDB and from you.
An independent project, not affiliated with any platform, publisher or store. Open source at ginoleeswan/sidequest.
SIDEQUEST
Sidequest
Know what you can actually finish.
Backlog triage for people with more games than time. No account, no tracking — your library lives on this device.
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Built for the backlog